Lerch originally started working on Beat Weaver as a hobby back in 2017. After receiving funding from Germany's Press Start: Games Founding Grant program last year, Lerch was able to focus on Beat Weaver full time. The developer says the protracted development time "allowed me to experiment with audio playback systems and engine architecture to maximize the interactive music experience, as well as making maximum use of the third dimension with the dynamic note highway system."
And finally, SDL3 has console ports for all the major platforms. Using it as your platform abstraction layer (as long as you're careful about how you handle system calls) means a lot of it will "just work".
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